//::////////////////////////////////////////////// //:: Anima Mage Vestige Metamagic Conversation //:: bnd_anim_metacnv //::////////////////////////////////////////////// /** @file This allows you to choose which vestige to forgo @author Stratovarius @date Created - 04.03.2021 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "inc_dynconv" #include "bnd_inc_bndfunc" ////////////////////////////////////////////////// /* Constant defintions */ ////////////////////////////////////////////////// const int STAGE_SELECT_VESTIGE = 0; const int STAGE_SELECT_METAMAGIC = 1; const int CHOICE_BACK_TO_LSELECT = -1; const int STRREF_BACK_TO_LSELECT = 16829723; // "Return to maneuver level selection." const int STRREF_LEVELLIST_HEADER = 16829724; // "Select level of maneuver to gain.\n\nNOTE:\nThis may take a while when first browsing a particular level's maneuvers." const int STRREF_MOVELIST_HEADER1 = 16829725; // "Select a maneuver to gain.\nYou can select" const int STRREF_MOVELIST_HEADER2 = 16829726; // "more maneuvers" const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:" const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?" const int STRREF_END_HEADER = 16829727; // "You will be able to select more maneuvers after you gain another level in a blade magic initiator class." const int STRREF_END_CONVO_SELECT = 16824212; // "Finish" const int LEVEL_STRREF_START = 16824809; const int STRREF_YES = 4752; // "Yes" const int STRREF_NO = 4753; // "No" const int STRREF_MOVESTANCE_HEADER = 16829729; // "Choose Maneuver or Stances." const int STRREF_STANCE = 16829730; // "Stances" const int STRREF_MANEUVER = 16829731; // "Maneuvers" ////////////////////////////////////////////////// /* Aid Functions */ ////////////////////////////////////////////////// int _GetLoopEnd(int nClass) { if (nClass == CLASS_TYPE_SWORDSAGE) return 141; return -1; } void ReapplyVestige(object oBinder, int nVestige) { if (!GetLocalInt(oBinder, "BinderRested")) ActionCastSpellOnSelf(nVestige); } ////////////////////////////////////////////////// /* Function defintions */ ////////////////////////////////////////////////// void main() { object oBinder = GetPCSpeaker(); int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE); int nStage = GetStage(oBinder); // Check which of the conversation scripts called the scripts if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort { if(DEBUG) DoDebug("bnd_anim_metacnv: Aborting due to error."); return; } if(nValue == DYNCONV_SETUP_STAGE) { if(DEBUG) DoDebug("bnd_anim_metacnv: Running setup stage for stage " + IntToString(nStage)); // Check if this stage is marked as already set up // This stops list duplication when scrolling if(!GetIsStageSetUp(nStage, oBinder)) { if(DEBUG) DoDebug("bnd_anim_metacnv: Stage was not set up already. nStage: " + IntToString(nStage)); // Maneuver selection stage if(nStage == STAGE_SELECT_VESTIGE) { if(DEBUG) DoDebug("bnd_anim_metacnv: Building vestige selection"); string sToken = "Select a vestige to suspend."; SetHeader(sToken); int i, nCount; for(i = VESTIGE_AMON; i <= VESTIGE_ABYSM; i++) { if(GetHasSpellEffect(i, oBinder)) AddChoice(GetStringByStrRef(StringToInt(Get2DACache("Spells", "Name", i))), i, oBinder); } MarkStageSetUp(STAGE_SELECT_VESTIGE, oBinder); } else if(nStage == STAGE_SELECT_METAMAGIC) { if(DEBUG) DoDebug("bnd_anim_metacnv: Building vestige selection"); string sToken = "Select a metamagic to gain. You will have one round to cast a spell."; SetHeader(sToken); if (GetHasFeat(FEAT_EMPOWER_SPELL, oBinder)) AddChoice("Empower", 1, oBinder); if (GetHasFeat(FEAT_EXTEND_SPELL, oBinder)) AddChoice("Extend", 2, oBinder); if (GetHasFeat(FEAT_MAXIMIZE_SPELL, oBinder)) AddChoice("Maximize", 3, oBinder); if (GetHasFeat(FEAT_QUICKEN_SPELL, oBinder)) AddChoice("Quicken", 4, oBinder); if (GetHasFeat(FEAT_SILENCE_SPELL, oBinder)) AddChoice("Silent", 5, oBinder); if (GetHasFeat(FEAT_STILL_SPELL, oBinder)) AddChoice("Still", 6, oBinder); MarkStageSetUp(STAGE_SELECT_VESTIGE, oBinder); } } // Do token setup SetupTokens(); } else if(nValue == DYNCONV_EXITED) { if(DEBUG) DoDebug("bnd_anim_metacnv: Running exit handler"); // End of conversation cleanup DeleteLocalInt(oBinder, "nVestige"); } else if(nValue == DYNCONV_ABORTED) { // This section should never be run, since aborting this conversation should // always be forbidden and as such, any attempts to abort the conversation // should be handled transparently by the system if(DEBUG) DoDebug("bnd_anim_metacnv: ERROR: Conversation abort section run"); } // Handle PC response else { int nChoice = GetChoice(oBinder); if(DEBUG) DoDebug("bnd_anim_metacnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'"); if(nStage == STAGE_SELECT_VESTIGE) { if(DEBUG) DoDebug("bnd_anim_metacnv: Vestige selected"); SetLocalInt(oBinder, "nVestige", nChoice); nStage = STAGE_SELECT_METAMAGIC; } else if(nStage == STAGE_SELECT_METAMAGIC) { if(DEBUG) DoDebug("bnd_anim_metacnv: Metamagic selected"); int nVestige = GetLocalInt(oBinder, "nVestige"); object oSkin = GetPCSkin(oBinder); // Remove the vestige for 5 rounds PRCRemoveSpellEffects(nVestige, oBinder, oBinder); GZPRCRemoveSpellEffects(nVestige, oBinder, FALSE); DelayCommand(RoundsToSeconds(5), ReapplyVestige(oBinder, nVestige)); if (nChoice == 1) { int nMeta = GetLocalInt(oBinder, "SuddenMeta"); nMeta |= METAMAGIC_EMPOWER; SetLocalInt(oBinder, "SuddenMeta", nMeta); } if (nChoice == 2) { int nMeta = GetLocalInt(oBinder, "SuddenMeta"); nMeta |= METAMAGIC_EXTEND; SetLocalInt(oBinder, "SuddenMeta", nMeta); } if (nChoice == 3) { int nMeta = GetLocalInt(oBinder, "SuddenMeta"); nMeta |= METAMAGIC_MAXIMIZE; SetLocalInt(oBinder, "SuddenMeta", nMeta); } if (nChoice == 4) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_I), 6.0); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_II), 6.0); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_QUICKEN_III), 6.0); } if (nChoice == 5) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_I), 6.0); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_II), 6.0); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_SILENT_III), 6.0); } if (nChoice == 6) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_I), 6.0); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_II), 6.0); IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EPIC_AUTO_STILL_III), 6.0); } AllowExit(DYNCONV_EXIT_FORCE_EXIT); } if(DEBUG) DoDebug("bnd_anim_metacnv: New stage: " + IntToString(nStage)); // Store the stage value. If it has been changed, this clears out the choices SetStage(nStage, oBinder); } }