//:://///////////////////////////////////////////// //:: Epic Spell: Pestilence //:: Author: Boneshank (Don Armstrong) #include "prc_alterations" #include "inc_epicspells" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY); if (!X2PreSpellCastCode()) { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); return; } if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_PESTIL)) { //Declare major variables int nDamage; float fDelay; effect eExplode = EffectVisualEffect(VFX_FNF_HORRID_WILTING); effect eDuration = EffectVisualEffect(VFX_DUR_AURA_DISEASE); effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S); effect eDisease = EffectDisease(DISEASE_SLIMY_DOOM); location lTarget = GetLocation(OBJECT_SELF); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eDuration, lTarget, 10.0); object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget); //Cycle through the targets within the spell shape until an invalid object is captured. while (GetIsObjectValid(oTarget)) { if (oTarget != OBJECT_SELF) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HORRID_WILTING)); //Get the distance between the explosion and the target to calculate delay fDelay = PRCGetRandomDelay(1.5, 2.5); if(!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF), fDelay)) { if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) { // Targets all get a Fortitude saving throw if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(OBJECT_SELF, oTarget), SAVING_THROW_TYPE_DISEASE, OBJECT_SELF, fDelay)) { // Apply effects to the currently selected target. DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); } } } } //Select the next target within the spell shape. oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget); } } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); }