//:://////////////////////////////////////////////
//:: FileName: "ss_ep_animusbliz"
/*   Purpose: Animus Blizzard
*/
//:://////////////////////////////////////////////
//:: Created By: Boneshank
//:: Last Updated On: March 12, 2004
//:://////////////////////////////////////////////

#include "prc_alterations"
#include "inc_epicspells"
#include "nw_i0_generic"

void DoAnimationBit(location lTarget, object oCaster, int nCastLevel);

void main()
{
    DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
    SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);

    if (!X2PreSpellCastCode())
    {
        DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
        return;
    }
    if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_ANBLIZZ))
    {
        int nCasterLvl = PRCGetCasterLevel();
        float fDelay;        
        int nDam;
        effect eExplode = EffectVisualEffect(VFX_IMP_PULSE_COLD);
        effect eShake = EffectVisualEffect(VFX_FNF_SCREEN_SHAKE);
        effect eVis = EffectVisualEffect(VFX_IMP_FROST_L);
        effect eDam, eLink;
        location lTarget = PRCGetSpellTargetLocation();

        ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
        DelayCommand(0.1,
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShake, lTarget));
        DelayCommand(0.3,
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget));
        DelayCommand(0.6,
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget));
        DelayCommand(0.9,
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget));
        DelayCommand(1.0,
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eShake, lTarget));
        DelayCommand(1.2,
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget));
        object oTarget = GetFirstObjectInShape(SHAPE_SPHERE,
            RADIUS_SIZE_HUGE, lTarget);
        while (GetIsObjectValid(oTarget))
        {
            if (oTarget != OBJECT_SELF && !GetIsDM(oTarget) &&
                !GetFactionEqual(oTarget) && spellsIsTarget(oTarget,
                SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
            {
                SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF,
                    PRCGetSpellId()));
                fDelay = PRCGetRandomDelay();
                if(!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF), fDelay))
                {

                    nDam = d6(20);
                    // Reflex save for half damage.
                    if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, GetEpicSpellSaveDC(OBJECT_SELF, oTarget),
                        SAVING_THROW_TYPE_SPELL, OBJECT_SELF, fDelay))
                        nDam /= 2;
                    eDam = EffectDamage(nDam, DAMAGE_TYPE_COLD);
                    eLink = EffectLinkEffects(eDam, eVis);
                    eLink = EffectLinkEffects(eExplode, eLink);
                    DelayCommand(fDelay, SPApplyEffectToObject
                        (DURATION_TYPE_INSTANT, eLink, oTarget));
                    // Do the animation bit if the target dies from blast.
                    if (!MatchNonliving(MyPRCGetRacialType(oTarget)))
                    {
                        SetLocalInt(oTarget, "nAnBlizCheckMe", TRUE);
                    }
                }
            }
           oTarget = GetNextObjectInShape(SHAPE_SPHERE,
                RADIUS_SIZE_HUGE, lTarget);
        }
        DelayCommand(3.0, DoAnimationBit(lTarget, OBJECT_SELF, nCasterLvl));
    }
    DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}

void DoAnimationBit(location lTarget, object oCaster, int nCasterLvl)
{
    int nX = 0;
    int nM = GetMaxHenchmen();
    int nH = nM;
    string sWight = "NW_S_WIGHT";
    object oWight;
    object oTarget = GetFirstObjectInShape(SHAPE_SPHERE,
        RADIUS_SIZE_HUGE, lTarget);
    while (GetIsObjectValid(oTarget))
    {
        if (nX < 5)
        {
            if (GetIsDead(oTarget) &&
                GetLocalInt(oTarget, "nAnBlizCheckMe") == TRUE)
            {
                if(GetPRCSwitch(PRC_MULTISUMMON))
                {
                    //only create a new one if less than maximum count                    
                    int nMaxHDControlled = nCasterLvl * 4;
                    int nTotalControlled = GetControlledUndeadTotalHD(oCaster);
                    if(nTotalControlled < nMaxHDControlled)
                    {
                        MultisummonPreSummon(oCaster);
                        AssignCommand(oCaster, ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, 
                            EffectSummonCreature(sWight, VFX_FNF_SUMMON_UNDEAD), GetLocation(oTarget)));
                    }    
                }
                else
                {
                    nH++;
                    SetMaxHenchmen(nH);
                    oWight = CreateObject(OBJECT_TYPE_CREATURE, sWight,
                        GetLocation(oTarget));
                    AddHenchman(oCaster, oWight);
                    SetAssociateListenPatterns(oWight);
                    DetermineCombatRound(oWight);
                }
                nX++;
            }
        }
        DeleteLocalInt(oTarget, "nAnBlizCheckMe");
        oTarget = GetNextObjectInShape(SHAPE_SPHERE,
            RADIUS_SIZE_HUGE, lTarget);
    }
    SetMaxHenchmen(nM);
}