//::////////////////////////////////////////////// //:: FileName: "run_gemcage_gem" /* Purpose: This will uncage the creature associated with the particular gem. */ //::////////////////////////////////////////////// //:: Created By: Boneshank //:: Last Updated On: March 12, 2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "nw_i0_generic" void main() { object oItem = GetItemActivated(); object oCre; string sName = GetLocalString(oItem, "sNameOfCreature"); string sRef = GetLocalString(oItem, "sCagedCreature"); if (PRCGetSpellTargetObject() == OBJECT_SELF) { FloatingTextStringOnCreature("Inside this gem, " + sName + " is safely caged.", OBJECT_SELF); } else { location lTarget = GetItemActivatedTargetLocation(); effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lTarget); oCre = CreateObject(OBJECT_TYPE_CREATURE, sRef, lTarget); FloatingTextStringOnCreature(sName + " has been set free!", OBJECT_SELF); DestroyObject(oItem); AssignCommand(oCre, DetermineCombatRound()); } }