/////////////////////////////////////////////////////////////// // Violet Rain AoE HB // sp_violet_rainC.nss /////////////////////////////////////////////////////////////// #include "prc_inc_spells" void main() { location lLoc = GetLocation(OBJECT_SELF); int nType; float fDur; object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, 500.0f, lLoc, FALSE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oTarget)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_BRIGHT_LIGHT_INDIGO_PULSE_SLOW), oTarget, HoursToSeconds(24)); oTarget = MyNextObjectInShape(SHAPE_SPHERE, 500.0f, lLoc, FALSE, OBJECT_TYPE_CREATURE); } }