//:://///////////////////////////////////////////// //:: Name Fire in the Blood //:: FileName sp_fire_blood.nss //::////////////////////////////////////////////// /**@file Fire in the Blood Necromancy Level: Clr 5 Components: V, S, M Casting Time: 1 standard action Range: Personal Target: You Duration: 1 Minute/level You deal 4d6 damage to any enemy who strikes you in melee. **/ #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY); /* Spellcast Hook Code Added 2003-07-07 by Georg Zoeller If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oTarget = PRCGetSpellTargetObject(); int nDuration = PRCGetCasterLevel(oTarget); int nMetaMagic = PRCGetMetaMagicFeat(); effect eShield = EffectDamageShield(0, DAMAGE_BONUS_2d12, DAMAGE_TYPE_MAGICAL); effect eDur = EffectVisualEffect(463); //Link effects effect eLink = EffectLinkEffects(eShield, eDur); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE)); //Enter Metamagic conditions if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) { nDuration = nDuration *2; //Duration is +100% } //Stacking Spellpass, 2003-07-07, Georg PRCRemoveEffectsFromSpell(oTarget, GetSpellId()); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, nDuration * 60.0); DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Erasing the variable used to store the spell's spell school }