//:://///////////////////////////////////////////// //:: On hitting a Dancing Light //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { // Attacker now has a chance to realise that the Light is not real. object oFighter = GetLastDamager(); int myInt = GetAbilityScore(oFighter, ABILITY_INTELLIGENCE); int myRand = Random(myInt); //SendMessageToPC(GetFirstPC(), IntToString(myRand)); if (myRand > 6) { SetIsTemporaryFriend(oFighter); SetIsTemporaryFriend(OBJECT_SELF, oFighter); } }