/*::////////////////////////////////////////////// //:: Spell Name Whatever //:: Spell FileName XXX_S_Whatever //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Enchantment (Compulsion) [Mind-Affecting] Level: Brd 3 Components: V, S Casting Time: 1 standard action Range: Medium (20M) Area: 5M-radius spread (15ft.) Duration: 1 round/level Saving Throw: Will Negates; see text Spell Resistance: Yes Source: Various (Josh_Kablack) Creatures affected by this spell become apathetic to everything around them and cannot muster the emotion to do anything. Initially and each round a creature remains in the area of effect it must make a saving throw or be unable to take any action for one round (treat as Dazed for 6 seconds). //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// This is simple, and is an AOE which dazes (as the Bioware stinking cloud spell, kinda). Will negates, and SR applies. Nothing is applied On Enter. Only needs an On Heartbeat effect. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_INC_SPELLS" void main() { // Spell hook check. if(!SMP_SpellHookCheck(SMP_SPELL_WHATEVER)) return; // Declare major variables location lTarget = GetSpellTargetLocation(); int nCasterLevel = SMP_GetCasterLevel(); int nMetaMagic = SMP_GetMetaMagicFeat(); // Duration in rounds float fDuration = SMP_GetDuration(SMP_ROUNDS, nCasterLevel, nMetaMagic); // Declare effects effect eAOE = EffectAreaOfEffect(SMP_AOE_PER_WHATEVER); // Apply effects SMP_ApplyLocationDuration(lTarget, eAOE, fDuration); }