/*::////////////////////////////////////////////// //:: Spell Name Resistance //:: Spell FileName PHS_S_Resistance //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Abjuration Level: Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0 Components: V, S, M/DF Casting Time: 1 standard action Range: Touch Target: Creature touched Duration: 1 minute Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. Arcane Material Component: A miniature cloak. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Removed permamcy comment for now. Not adding permancy until got permamency spell running, if ever. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Spell hook check. if(!PHS_SpellHookCheck(PHS_SPELL_RESISTANCE)) return; //Declare major variables object oCaster = OBJECT_SELF; object oTarget = GetSpellTargetObject(); int nMetaMagic = PHS_GetMetaMagicFeat(); int nCasterLevel = PHS_GetCasterLevel(); // Duration = 1 minute float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic); // Delcare effects effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL); effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY); // Link effects effect eLink = EffectLinkEffects(eSave, eCessate); // Remove previous castings PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_RESISTANCE, oTarget); // Signal event PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RESISTANCE, FALSE); // Apply effects PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration); }