/*::////////////////////////////////////////////// //:: Spell Name Deeper Darkness //:: Spell FileName PHS_S_DeeperDark //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Evocation [Darkness] Level: Clr 3 Components: V, M/DF Casting Time: 1 standard action Range: Touch Target: Object touched Duration: One day/level (D) Saving Throw: None Spell Resistance: No This spell functions like darkness, except that the object radiates shadowy illumination in a 20-M radius and the darkness lasts longer. This spell causes an object to radiate shadowy illumination out to a 20-M radius. All creatures in the area gain concealment (20% miss chance). Even creatures that can normally see in such conditions (such as with darkvision or low-light vision) have the miss chance in an area shrouded in magical darkness. Normal lights (torches, candles, lanterns, and so forth) are incapable of brightening the area. Higher level light spells can dispel or counter darkness. If darkness is cast on a small object that is then placed inside or under a lightproof covering, the spell’s effect is blocked until the covering is removed. Daylight brought into an area of deeper darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. Darkness counters or dispels daylight and Continual Flame. To dispel such spell, target an affected creature. Arcane Material Component: A bit of bat fur and either a drop of pitch or a piece of coal. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// Placeholder script. Will work exactly the same as Darkness. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { }