/** * @file * Spellscript for Scales of Balance SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; object oWOL = GetItemPossessedBy(oPC, "WOL_ScalesBalance"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_SCALES_DETECT: { nCasterLevel = 5; nSpell = SPELL_DETECT_UNDEAD; nUses = 3; break; } case WOL_SCALES_CURE: { nCasterLevel = 5; nSpell = SPELL_CURE_LIGHT_WOUNDS; nUses = 3; break; } case WOL_SCALES_KNELL: { nCasterLevel = 10; nSpell = SPELL_DEATH_KNELL; nUses = 2; nDC = 13; if (12 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC) nDC = 12 + GetAbilityModifier(ABILITY_CHARISMA, oPC); break; } case WOL_SCALES_ENERV: { nCasterLevel = 13; nSpell = SPELL_ENERVATION; nUses = 2; nDC = 16; if (14 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC) nDC = 14 + GetAbilityModifier(ABILITY_CHARISMA, oPC); break; } case WOL_SCALES_HEAL: { nCasterLevel = 15; nSpell = SPELL_HEAL; nUses = 1; break; } case WOL_SCALES_FINGER: { nCasterLevel = 17; nSpell = SPELL_FINGER_OF_DEATH; nUses = 1; nDC = 20; if (17 + GetAbilityModifier(ABILITY_CHARISMA, oPC) > nDC) nDC = 17 + GetAbilityModifier(ABILITY_CHARISMA, oPC); break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }