/** * @file * Spellscript for Guurgal SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; object oWOL = GetItemPossessedBy(oPC, "WOL_Guurgal"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_GUURGAL_FORCE: { nCasterLevel = 5; nSpell = SPELL_MIRROR_IMAGE; nUses = 1; break; } case WOL_GUURGAL_RAGE: { nUses = 1; // Check uses per day. if (nUses > GetLegacyUses(oPC, nSLA)) { SetLegacyUses(oPC, nSLA); effect eLink = EffectAbilityIncrease(ABILITY_STRENGTH, 6); eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_CONSTITUTION, 2)); eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_WILL, 3)); eLink = EffectLinkEffects(eLink, EffectACDecrease(2)); effect eVis = EffectVisualEffect(VFX_IMP_PDK_INSPIRE_COURAGE); float fDuration = RoundsToSeconds(10); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oPC, fDuration); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC); } break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }