/* 01/03/19 by Stratovarius Unexpected Strike Denied Dex */ #include "prc_inc_combat" void main() { object oShadow = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); SetLocalInt(oShadow, "PRC_SB_UNEXPECTED", TRUE); effect eNone; PerformAttackRound(oTarget, oShadow, eNone, 0.0, 0, 0, 0, FALSE, "Unexpected Strike Hit", "Unexpected Strike Miss"); DelayCommand(0.2, DeleteLocalInt(oShadow, "PRC_SB_UNEXPECTED")); DecrementRemainingFeatUses(oShadow, FEAT_UNERRING_STRIKE); DecrementRemainingFeatUses(oShadow, FEAT_EPHEMERAL_WEAPON); DecrementRemainingFeatUses(oShadow, FEAT_SHADOWY_STRIKE); DecrementRemainingFeatUses(oShadow, FEAT_FAR_SHADOW); }