//////////////////////////////////////////////////////////////////// // Daunting Presence // prc_daunt_pres.nss //////////////////////////////////////////////////////////////////// /** @file DAUNTING PRESENCE [GENERAL] You are skilled at inducing fear in your opponents. Prerequisites: Cha 13, base attack bonus +1. Benefit: You may take a standard action to awe an opponent. If the opponent fails a Will saving throw (DC 10 + 1/2 your character level + your Cha modifier), it is shaken for 10 minutes. This is a mind-affecting ability. Special: A fighter may select Daunting Presence as one of his fighter bonus feats. */ ////////////////////////////////////////////////////// // Tenjac 5/16/08 ////////////////////////////////////////////////////// #include "prc_inc_spells" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nHD = GetHitDice(oPC); nHD = nHD/2; int nDC = (10 + nHD + GetAbilityModifier(ABILITY_CHARISMA, oPC)); //Must have intelligence score... since everything in NWN does, we have to fudge a little if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS)) { if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) { SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, TurnsToSeconds(10)); } } }