//:://///////////////////////////////////////////// //:: Name Lich //:: FileName pnp_lich_faura //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Shane Hennessy //:: Created On: //::////////////////////////////////////////////// // fear aura for lich #include "prc_class_const" #include "prc_inc_template" void main() { //if doesn't have the template, needs class level 2 if (GetLevelByClass(CLASS_TYPE_LICH, OBJECT_SELF) < 2 && !GetHasTemplate(TEMPLATE_DEMILICH, OBJECT_SELF) && !GetHasTemplate(TEMPLATE_ARCHLICH, OBJECT_SELF) && !GetHasTemplate(TEMPLATE_LICH, OBJECT_SELF)) { FloatingTextStringOnCreature("*The Fear Aura Does Not Work Until Level 2*", OBJECT_SELF, FALSE); return; } // turn off aura if it is on if (GetLocalInt(OBJECT_SELF,"LichAuraOn")) { effect eF = GetFirstEffect(OBJECT_SELF); while (GetIsEffectValid(eF)) { if ( (GetEffectType(eF) == EFFECT_TYPE_AREA_OF_EFFECT) && (GetEffectDurationType(eF) == DURATION_TYPE_PERMANENT)) RemoveEffect( OBJECT_SELF,eF); eF = GetNextEffect(OBJECT_SELF); } SetLocalInt(OBJECT_SELF,"LichAuraOn",FALSE); return; } // turn aura on // Set variable to tell us it is on SetLocalInt(OBJECT_SELF,"LichAuraOn",TRUE); effect eAOE = EffectAreaOfEffect(AOE_MOB_FEAR); // Cant be dispelled or removed during rest eAOE = SupernaturalEffect(eAOE); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF); }