//:://///////////////////////////////////////////// //:: Thousand Faces //:: no_sw_thouface //::////////////////////////////////////////////// /* Allows the Ninjamastah to appear as various NPCs of PC playable races. */ //::////////////////////////////////////////////// //:: Created By: Tim Czvetics (NamelessOne) //:: Created On: Dec 17, 2003 //::////////////////////////////////////////////// //taken from //:://///////////////////////////////////////////// //:: Name Rak disguise //:: FileName race_rkdisguise //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Shane Hennessy //:: Created On: //::////////////////////////////////////////////// #include "pnp_shft_poly" void main() { int iSpell = GetSpellId(); StoreAppearance(OBJECT_SELF); int nCurForm = GetAppearanceType(OBJECT_SELF); int nPCForm = GetTrueForm(OBJECT_SELF); effect eFx = EffectVisualEffect(VFX_IMP_MAGICAL_VISION); // Switch to lich if (nPCForm == nCurForm) { //Determine subradial selection if(iSpell == SPELLABILITY_NS_DWARF) //DWARF { DoDisguise(RACIAL_TYPE_DWARF); } else if (iSpell == SPELLABILITY_NS_ELF) //ELF { DoDisguise(RACIAL_TYPE_ELF); } else if (iSpell == SPELLABILITY_NS_HALF_ELF) //HALF_ELF { DoDisguise(RACIAL_TYPE_HALFELF); } else if (iSpell == SPELLABILITY_NS_HALF_ORC) //HALF_ORC { DoDisguise(RACIAL_TYPE_HALFORC); } else if (iSpell == SPELLABILITY_NS_HUMAN) //HUMAN { DoDisguise(RACIAL_TYPE_HUMAN); } else if (iSpell == SPELLABILITY_NS_GNOME) //GNOME { DoDisguise(RACIAL_TYPE_GNOME); } else if (iSpell == SPELLABILITY_NS_HALFLING) //HALFLING { DoDisguise(RACIAL_TYPE_HALFLING); } else if (iSpell == SPELLABILITY_NS_OFF) //RETURN TO ORIGINAL APPEARANCE { //re-use unshifter code from shifter instead //this will also remove complexities with lich/shifter characters SetShiftTrueForm(OBJECT_SELF); //SetCreatureAppearanceType(OBJECT_SELF,nPCForm); } } else // Switch to PC { //re-use unshifter code from shifter instead //this will also remove complexities with lich/shifter characters SetShiftTrueForm(OBJECT_SELF); //SetCreatureAppearanceType(OBJECT_SELF,nPCForm); } //Apply the vfx ApplyEffectToObject(DURATION_TYPE_INSTANT,eFx,OBJECT_SELF); }