/* ---------------- Deceleration psi_pow_decel ---------------- 25/10/04 by Stratovarius */ /** @file Deceleration Psychoportation Level: Psion/wilder 1 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./level) Target: One Medium or smaller creature Duration: 1 min./level Saving Throw: Reflex negates Power Resistance: Yes Power Points: 1 Metapsionics: Extend, Twin You warp space around an individual, hindering the subject’s ability to move. The subject’s speed (in any movement mode it possesses) is halved. A subsequent manifestation of deceleration on the subject does not further decrease its speed. Augment: For every 2 additional power points you spend, this power can affect a target one size category larger. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, 4 ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); int nMaxSize = CREATURE_SIZE_MEDIUM + manif.nTimesAugOptUsed_1; int nSize = PRCGetCreatureSize(oTarget); effect eLink = EffectSlow(); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); effect eVis = EffectVisualEffect(VFX_IMP_SLOW); float fDuration = 60.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; if(nSize <= nMaxSize) { // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { //Make a saving throw check if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE)) { //Apply VFX Impact and daze effect SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } } } } } }