/* ---------------- Daze, Psionic psi_pow_daze ---------------- 25/10/04 by Stratovarius */ /** @file Daze, Psionic Telepathy (Compulsion) [Mind-Affecting] Level: Psion/wilder 1 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One humanoid creature that has 4 HD or less Duration: 1 round Saving Throw: Will negates Power Resistance: Yes Power Points: 1 Metapsionics: Extend, Twin You daze a single creature with 4 HD or less. Augment: For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 1, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); int nMaxHD = 4 + manif.nTimesAugOptUsed_1; effect eLink = EffectDazed(); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); float fDuration = 6.0f; if(manif.bExtend) fDuration *= 2; //Make sure the target is a humaniod if(PRCAmIAHumanoid(oTarget)) { // Hit Dice check if(GetHitDice(oTarget) <= nMaxHD) { // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { //Make a saving throw check if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply VFX Impact and daze effect SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); }// end if - Failed save }// end if - SR check }// end for - Twin Power }// end if - HD check }// end if - Humanoidity check }// end if - Successfull manifestation }