forked from Jaysyn/PRC8
153 lines
5.5 KiB
Plaintext
153 lines
5.5 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Name Damning Darkness
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//:: FileName sp_damng_dark.nss
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//:://////////////////////////////////////////////
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/**@file Damning Darkness
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Evocation [Darkness, Evil]
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Level: Clr 4, Darkness 4, Sor/Wiz 4
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Components: V
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Casting Time: 1 action
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Range: Touch
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Target: Object touched
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Duration: 10 minutes/level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell is similar to darkness, except that those
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within the area of darkness also take unholy damage.
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Creatures of good alignment take 2d6 points of
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damage per round in the darkness, and creatures
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neither good nor evil take 1d6 points of damage. As
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with the darkness spell, the area of darkness is a
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20-foot radius, and the object that serves as the
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spell's target can be shrouded to block the darkness
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(and thus the dam<61>aging effect).
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Damning darkness counters or dispels any light spell
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of equal or lower level.
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Arcane Material Component: A dollop of pitch with a
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tiny needle hidden inside it.
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Author: Tenjac
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Created:
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_inc_itmrstr"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel)
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{
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//Declare major variables including Area of Effect Object
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int iAttackRoll = 1;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nPnP = GetPRCSwitch(PRC_PNP_DARKNESS);
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float fDuration = nPnP ? TurnsToSeconds(nCasterLevel * 10) : RoundsToSeconds(nCasterLevel);//10min/level for PnP
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effect eAOE = EffectAreaOfEffect(AOE_PER_DAMNDARK);
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//Make sure duration does no equal 0
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if(fDuration < 6.0f)
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fDuration = 6.0f;
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//Check Extend metamagic feat.
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDuration *= 2;
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if(!nPnP)
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{
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
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object oAoE = GetAreaOfEffectObject(PRCGetSpellTargetLocation(), "AOE_PER_DAMNDARK");
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SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
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}
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else
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{
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object oItemTarget = oTarget;
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{ //touch attack roll if target creature is not an ally
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// ally = friendly or party member
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if(!spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll > 0)
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{
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oItemTarget = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
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if(!GetIsObjectValid(oTarget))
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{
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//no armor, check other slots
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int i;
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for(i=0;i<14;i++)
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{
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oItemTarget = GetItemInSlot(i, oTarget);
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if(GetIsObjectValid(oTarget))
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break;//end for loop
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}
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}
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}
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}
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if(GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE || !GetIsObjectValid(oItemTarget))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, fDuration, TRUE, -1, nCasterLevel);
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object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "AOE_PER_DAMNDARK");
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SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
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}
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// If nothing is valid
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else if (!GetIsObjectValid(oItemTarget) && !GetIsObjectValid(oItemTarget))
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{
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, PRCGetSpellTargetLocation(), fDuration);
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object oAoE = GetAreaOfEffectObject(GetSpellTargetLocation(), "AOE_PER_DAMNDARK");
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SetAllAoEInts(SPELL_DAMNING_DARKNESS, oAoE, PRCGetSpellSaveDC(SPELL_DAMNING_DARKNESS, SPELL_SCHOOL_EVOCATION), 0, nCasterLevel);
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}
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else
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{
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//otherwise items get an IP
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itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DAMNING_DARKNESS, nCasterLevel);
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IPSafeAddItemProperty(oItemTarget, ipDarkness, fDuration);
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//this applies the effects relating to it
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DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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