PRC8_fork/trunk/psionics/psi_pow_truvnm.nss

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/*
----------------
Truevenom
psi_pow_truvnm
----------------
5/11/05 by Stratovarius
*/ /** @file
Truevenom
Psychometabolism
Level: Psychic warrior 4
Manifesting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 min./level or until discharged
Saving Throw: None and Fortitude negates; see text
Power Points: 7
Metapsionics: Extend, Empower, Maximize, Twin
If you have a claw attack (either from an actual natural weapon or from an
effect such as claws of the beast), you can use this power to produce a
horrible poison that coats one of your claws. On your next successful melee
attack with the claw during the power<65>s duration, the poison deals 1d8
points of Constitution damage immediately and another 1d8 points of
Constitution damage 1 minute later. The target of your attack can negate
each instance of damage with a Fortitude save.
*/
const int ERROR_CODE_5_FIX_AGAIN = 1;
#include "prc_alterations"
#include "prc_inc_spells"
#include "psi_inc_onhit"
#include "psi_inc_psifunc"
#include "psi_spellhook"
// Used for the DelayCommanded second iteration of poison
void DoPoison(object oTarget, object oManifester, int nDC, int nDam);
void main()
{
// Are we running the manifestation part or the onhit part?
if(GetRunningEvent() != EVENT_ONHIT)
{
if (!PsiPrePowerCastCode()){ return; }
object oManifester = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oTarget,
PowerAugmentationProfile(),
METAPSIONIC_EXTEND | METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
);
if(manif.bCanManifest)
{
int nNumberOfDice = 1;
int nDieSize = 8;
int nDamage;
int nDC = GetManifesterDC(oManifester);
effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
object oBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
float fDuration = 60.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Must have a natural attack
if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw) || GetIsObjectValid(oBite)))
{
// "Target does not posses a natural attack!"
FloatingTextStrRefOnCreature(16826656, oManifester, FALSE);
return;
}
/* Apply the VFX to the target */
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
// Create the values array if it doesn't already exist
if(!array_exists(oTarget, "PRC_Power_Truevenom_Values"))
array_create(oTarget, "PRC_Power_Truevenom_Values");
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, FALSE, FALSE);
// Store the DC and the damage to be dealt on the creature
array_set_int(oTarget, "PRC_Power_Truevenom_Values",
array_get_size(oTarget, "PRC_Power_Truevenom_Values"),
(nDC << 16) | nDamage
);
}
// Hook to the creature's OnHit
AddEventScript(oTarget, EVENT_ONHIT, "psi_pow_truvnm", TRUE, FALSE);
/* Add the onhit spell to the weapon */
IPSafeAddItemProperty(oLClaw, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
IPSafeAddItemProperty(oRClaw, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}// end if - Successfull manifestation
}// end if - Running manifestation
else
{
object oManifester = OBJECT_SELF;
object oItem = GetSpellCastItem();
object oTarget = PRCGetSpellTargetObject();
// Make sure the event was triggered by a natural weapon
if(oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oManifester) ||
oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oManifester) ||
oItem == GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oManifester)
)
{
int nArraySize = array_get_size(oManifester, "PRC_Power_Truevenom_Values");
int nValue = array_get_int(oManifester, "PRC_Power_Truevenom_Values", nArraySize - 1);
int nDamage = nValue & 0x0000FFFF;
int nDC = (nValue >>> 16 ) & 0x0000FFFF;
// Target-specific damage adjustments
nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, FALSE, FALSE);
if(DEBUG) DoDebug("psi_pow_truvnm: OnHit: Damage = " + IntToString(nDamage) + "; DC = " + IntToString(nDC));
// Apply poison, then apply again 1 minute later
DoPoison(oTarget, oManifester, nDC, nDamage);
DelayCommand(60.0f, DoPoison(oTarget, oManifester, nDC, nDamage));
// Remove the damage value from the array
nArraySize -= 1;
if(nArraySize > 0)
array_shrink(oManifester, "PRC_Power_Truevenom_Values", nArraySize);
else
{
array_delete(oManifester, "PRC_Power_Truevenom_Values");
RemoveEventScript(oManifester, EVENT_ONHIT, "psi_pow_truvnm", TRUE, FALSE);
}
}// end if - Triggered by a natural weapon
}// end else - Running OnHit
}
void DoPoison(object oTarget, object oManifester, int nDC, int nDam)
{
// First check for poison immunity, if not, make a fort save versus spells.
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_POISON) &&
!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON, oManifester)
)
{
//Apply the poison effect and VFX impact
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POISON_S), oTarget);
ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0f);
}
}