PRC8_fork/trunk/psionics/psi_pow_demoral.nss

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/*
----------------
Demoralize
psi_pow_demoral
----------------
29/10/04 by Stratovarius
*/ /** @file
Demoralize
Telepathy [Mind-Affecting]
Level: Psion/wilder 1
Manifesting Time: 1 standard action
Range: 30 ft.
Area: 30-ft.-radius spread centered on you
Duration: 1 min./level
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 1
Metapsionics: Extend, Twin, Widen
You fill your enemies with self-doubt. Any enemy in the area that fails its
save becomes shaken for the duration of the power. Allies are unaffected.
Augment: For every 2 additional power points you spend, this power<65>s range
and the radius of its area both increase by 5 feet, and the power<65>s
save DC increases by 1.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
struct manifestation manif =
EvaluateManifestation(oManifester, OBJECT_INVALID,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
2, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
int nPen = GetPsiPenetration(oManifester);
effect eDoom = EffectShaken();
effect eImpact = EffectVisualEffect(VFX_IMP_DOOM);
effect eFNF = EffectVisualEffect(VFX_FNF_LOS_NORMAL_30);
float fWidth = EvaluateWidenPower(manif, FeetToMeters(30.0f + (5.0f * manif.nTimesAugOptUsed_1)));
float fDuration = 60.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
location lTarget = GetLocation(oManifester);
object oTarget;
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
// Do VFX
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, lTarget);
// Target loop
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fWidth, lTarget, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oTarget))
{
// No scaring self or non-hostiles
if(oTarget != oManifester &&
spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester)
)
{
// Let the AI know
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oTarget, nPen))
{
// Will negates
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
// Apply effect and visuals
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDoom, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget);
}// end if - Failed save
}// end if - SR check
}// end if - Target is someone we don't want to skip
oTarget = MyNextObjectInShape(SHAPE_SPHERE, fWidth, lTarget, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}// end for - Twin Power
}// end if - Successfull manifestation
}