forked from Jaysyn/PRC8
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
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// Dancing Mongoose
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// tob_tgcw_dncmon.nss
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///////////////////////////////////////////////////
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/** @file Dancing Mongoose
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Tiger Claw(Boost)
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Level: Swordsage 5, warblade 5
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Prerequisite: Two Tiger Claw maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: 1 turn
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You sing your weapons about you in a blur of speed, making a series of
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devastating attacks in the space of a single breath.
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You make a flurry of deadly attacks. After initiating this boost, you
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can make one additional attack with each weapon you wield (to a maximim of
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two extra attacks if you wield two or more weapons). These extra attacks
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are made at your highest attack bonus for each of your repective weapons.
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All of these attacks mus be directed against the same opponent.
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*/
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//////////////////////////////////////////////////////
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// Tenjac 10/4/07
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///////////////////////////////////////////////////////
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#include "tob_inc_move"
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#include "tob_movehook"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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effect eNone;
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if(move.bCanManeuver)
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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object oItem2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator);
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effect eNone;
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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if (IPGetIsMeleeWeapon(oItem))
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{
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// Perform first bonus attack, overriding weapon just to make sure
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem));
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if (IPGetIsMeleeWeapon(oItem2))
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{
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// Perform second bonus attack, overriding weapon just to make sure
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Raging Mongoose Hit", "Raging Mongoose Miss", FALSE, oItem2));
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}
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}
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else
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FloatingTextStringOnCreature("You must have a melee weapon equipped to use this maneuver", oInitiator, FALSE);
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}
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}
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