PRC8_fork/trunk/newspellbook/tob_stdr_stnvise.nss

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/*
----------------
Stone Vise
tob_stdr_stnvise.nss
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08/06/07 by Stratovarius
*/ /** @file
Stone Vise
Stone Dragon (Strike)
Level: Crusader 2, Swordsage 2, Warblade 2
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creature
Saving Throw: Fort partial.
You make a crushing blow that staggers your opponent, leaving it unable to move.
Make a single melee attack. If you succesfully hit the creature, he takes an additional 1d6 damage. If he fails a
Reflex save against 12 + your Strength modifier, he cannot move for one round.
*/
#include "tob_inc_move"
#include "tob_movehook"
//#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d6(1), GetWeaponDamageType(oWeap), "Stone Vise Hit", "Stone Vise Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 12 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator),SAVING_THROW_TYPE_NONE))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectCutsceneParalyze()), oTarget, 6.0);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIMENSIONLOCK), oTarget);
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}