forked from Jaysyn/PRC8
51 lines
1.6 KiB
Plaintext
51 lines
1.6 KiB
Plaintext
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/*
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21/02/19 by Stratovarius
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Arrow of Dusk
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Fundamental
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Level/School: 1st/Evocation
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Range: Medium (100 ft. + 10 ft./level)
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Effect: Ray
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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A bolt of shadow springs from your hand, draining vitality where it strikes.
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You must succeed on a ranged touch attack to deal 2d4 points of damage to the target.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "prc_inc_sp_tch"
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void main()
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{
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object oShadow = OBJECT_SELF;
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// Get infinite uses at this level
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if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23665);
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if(!ShadPreMystCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, (METASHADOW_EMPOWER | METASHADOW_MAXIMIZE));
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if(myst.bCanMyst)
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{
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SignalEvent(oTarget, EventSpellCastAt(oShadow, myst.nMystId));
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effect eArrow = EffectVisualEffect(VFX_IMP_MIRV_DN_ECTO);
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int nAttack = PRCDoRangedTouchAttack(oTarget);
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if (nAttack > 0)
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{
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// Only creatures, and PvP check.
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow))
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{
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int nDamage = MetashadowsDamage(myst, 4, 2);
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ApplyTouchAttackDamage(oShadow, oTarget, nAttack, nDamage, DAMAGE_TYPE_MAGICAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_MAGPUR), oTarget);
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}
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}
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DelayCommand(0.1, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eArrow, oTarget));
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}
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}
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