forked from Jaysyn/PRC8
32 lines
1021 B
Plaintext
32 lines
1021 B
Plaintext
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#include "prc_inc_spells"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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//Declare major variables
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int CasterLvl = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_MAGBLUE );
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 5, SAVING_THROW_TYPE_POISON);
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effect eLink = EffectLinkEffects(eSave, eDur);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_SERPENTS_TONGUE, FALSE));
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//Apply the VFX impact and effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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