PRC8_fork/trunk/smp/smp_ai_summ_hert.nss

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/*:://////////////////////////////////////////////
//:: Name Summon Monster - On Heartbeat
//:: FileName SMP_AI_Summ_Hert
//:://////////////////////////////////////////////
On Heartbeat.
Moves to the caster, depending on orders.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_AI_INCLUDE"
void main()
{
// Delcare major variables
object oSelf = OBJECT_SELF;
object oMaster = GetMaster();
// Check if in combat and moving or not
if(!GetIsInCombat() && GetCurrentAction() != ACTION_MOVETOPOINT)
{
// Move to the master
ClearAllActions();
ActionForceFollowObject(oMaster, 2.0);
}
}