forked from Jaysyn/PRC8
32 lines
846 B
Plaintext
32 lines
846 B
Plaintext
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/*:://////////////////////////////////////////////
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//:: Name Summon Monster - On Spell Cast At
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//:: FileName SMP_AI_Summ_SpCt
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//:://////////////////////////////////////////////
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On Spell Cast At.
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Attacks the last damager if we are not already in combat.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_AI_INCLUDE"
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void main()
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{
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// Delcare major variables
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object oSelf = OBJECT_SELF;
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object oCaster = GetLastSpellCaster();
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int bHarmful = GetLastSpellHarmful();
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// Check if in combat
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if(!GetIsInCombat() && !GetFactionEqual(oCaster))
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{
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// If it is hostile, attack anyone
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if(bHarmful || GetIsEnemy(oCaster))
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{
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// Attack!
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SMPAI_SummonAttack(oCaster);
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}
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}
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}
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