PRC8_fork/trunk/smp/smp_ai_summ_dam.nss

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/*:://////////////////////////////////////////////
//:: Name Summon Monster - On Damaged
//:: FileName SMP_AI_Summ_Dam
//:://////////////////////////////////////////////
On Damaged, Basic event.
Attacks the last damager if we are not already in combat.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_AI_INCLUDE"
void main()
{
// Might run another script instead.
if(SMPAI_RunEventAIScript(EVENT_DAMAGED)) return;
// Delcare major variables
object oSelf = OBJECT_SELF;
object oDamager = GetLastDamager();
//int nDamage = GetTotalDamageDealt();
// Check if in combat
if(!GetIsInCombat() && !GetFactionEqual(oDamager))
{
// Attack!
SMPAI_SummonAttack(oDamager);
}
}