forked from Jaysyn/PRC8
54 lines
2.0 KiB
Plaintext
54 lines
2.0 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Command Undead
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//:: Spell FileName PHS_S_CommandUnd
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Necromancy
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Level: Sor/Wiz 2
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Close (8M)
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Targets: One undead creature
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Duration: One day/level
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Saving Throw: Will negates; see text
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Spell Resistance: Yes
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This spell allows you some degree of control over an undead creature.
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Assuming the subject is intelligent, it perceives your words and actions in
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the most favorable way (treat its attitude as friendly). It will not attack
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you while the spell lasts. You can try to give the subject orders, but you
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must win an opposed Charisma check to convince it to do anything it wouldn<64>t
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ordinarily do. (Retries are not allowed.) An intelligent commanded undead
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never obeys suicidal or obviously harmful orders, but it might be convinced
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that something very dangerous is worth doing.
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A nonintelligent undead creature gets no saving throw against this spell.
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When you control a mindless being, you can communicate only basic commands,
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such as <20>come here,<2C> <20>go there,<2C> <20>fight,<2C> <20>stand still,<2C> and so on.
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Nonintelligent undead won<6F>t resist suicidal or obviously harmful orders.
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Any act by you or your apparent allies that threatens the commanded undead
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(regardless of its Intelligence) breaks the spell.
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Your commands are not telepathic. The undead creature must be able to hear
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you.
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Material Component: A shred of raw meat and a splinter of bone.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Not sure what to use.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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