forked from Jaysyn/PRC8
31 lines
827 B
Plaintext
31 lines
827 B
Plaintext
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/*:://////////////////////////////////////////////
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//:: Name Summon Monster - On Damaged
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//:: FileName SMP_AI_Summ_Dam
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//:://////////////////////////////////////////////
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On Damaged, Basic event.
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Attacks the last damager if we are not already in combat.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_AI_INCLUDE"
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void main()
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{
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// Might run another script instead.
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if(SMPAI_RunEventAIScript(EVENT_DAMAGED)) return;
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// Delcare major variables
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object oSelf = OBJECT_SELF;
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object oDamager = GetLastDamager();
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//int nDamage = GetTotalDamageDealt();
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// Check if in combat
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if(!GetIsInCombat() && !GetFactionEqual(oDamager))
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{
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// Attack!
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SMPAI_SummonAttack(oDamager);
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}
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}
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