forked from Jaysyn/PRC8
69 lines
2.3 KiB
Plaintext
69 lines
2.3 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Shield Of Faith
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//:: Spell FileName PHS_S_ShieldFath
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Clr 1
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min./level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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This spell creates a shimmering, magical field around the touched creature
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that averts attacks. The spell grants the subject a +2 deflection bonus to
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AC, with an additional +1 to the bonus for every six levels you have
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(maximum +5 deflection bonus at 18th level).
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Material Component: A small parchment with a bit of holy text written upon it.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Shimmering field - use a new VFX.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_SHIELD_OF_FAITH)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// 1 Minute/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Increase of 2 + 1 per six levels. Max of 5.
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int nAC = PHS_LimitInteger(2 + (nCasterLevel / 6), 5);
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// Delcare effects
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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effect eAC = EffectACIncrease(nAC, AC_DEFLECTION_BONUS);
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effect eDur = EffectVisualEffect(PHS_VFX_DUR_SHIELD_OF_FAITH);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eAC, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SHIELD_OF_FAITH, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SHIELD_OF_FAITH, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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