PRC8_fork/trunk/smp/phs_s_obscmist.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Obscuring Mist
//:: Spell FileName PHS_S_ObscMist
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Range: Personal
Effect: Cloud spreads in 6.67M.-radius from you
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No
A misty vapor arises around you. It is stationary once created. The vapor
obscures all sight, including darkvision, giving the effect of partial
consealment to melee attacks (20% miss chance). Creatures farther away for
ranged attacks have total concealment (50% miss chance).
A moderate wind (11+ mph), such as from a gust of wind spell, disperses the
fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A
fireball, flame strike, or similar spell burns away the fog in the explosive
or fiery spell<6C>s area. A wall of fire burns away the fog if the centre of
the fog overlaps with the fire.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Easy peasy. Applies the spell - should be only able to be cast at self.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell hook check.
if(!PHS_SpellHookCheck(PHS_SPELL_OBSCURING_MIST)) return;
// Declare major variables
location lTarget = GetSpellTargetLocation();
int nCasterLevel = PHS_GetCasterLevel();
int nMetaMagic = PHS_GetMetaMagicFeat();
// Duration in minutes
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
// Declare effects
effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_OBSCURING_MIST);
// Impact VFX
effect eImpact = EffectVisualEffect(PHS_VFX_FNF_GAS_EXPLOSION_MIST);
// Apply effects
PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
}