PRC8_fork/trunk/smp/phs_s_nondetecti.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Nondetection
//:: Spell FileName PHS_S_Nondetecti
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Abjuration
Level: Rgr 4, Sor/Wiz 3, Trickery 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: 1 hour/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
The warded creature or object becomes difficult to detect by divination
spells such as clairaudience/clairvoyance, locate object, and detect spells.
Nondetection also prevents location by such magic items as crystal balls. If
a divination is attempted against the warded creature or item, the caster of
the divination must succeed on a caster level check (1d20 + caster level)
against a DC of 11 + the caster level of the spellcaster who cast
nondetection. If you cast nondetection on yourself or on an item currently
in your possession, the DC is 15 + your caster level.
If cast on a creature, nondetection wards the creature<72>s gear as well as
the creature itself.
Material Component: A pinch of diamond dust worth 50 gp.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Probably easy enough, I don't know, no scyring/detecting yet.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}