forked from Jaysyn/PRC8
46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Nondetection
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//:: Spell FileName PHS_S_Nondetecti
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Rgr 4, Sor/Wiz 3, Trickery 3
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature or object touched
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Duration: 1 hour/level
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Saving Throw: Will negates (harmless, object)
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Spell Resistance: Yes (harmless, object)
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The warded creature or object becomes difficult to detect by divination
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spells such as clairaudience/clairvoyance, locate object, and detect spells.
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Nondetection also prevents location by such magic items as crystal balls. If
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a divination is attempted against the warded creature or item, the caster of
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the divination must succeed on a caster level check (1d20 + caster level)
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against a DC of 11 + the caster level of the spellcaster who cast
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nondetection. If you cast nondetection on yourself or on an item currently
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in your possession, the DC is 15 + your caster level.
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If cast on a creature, nondetection wards the creature<72>s gear as well as
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the creature itself.
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Material Component: A pinch of diamond dust worth 50 gp.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Probably easy enough, I don't know, no scyring/detecting yet.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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