forked from Jaysyn/PRC8
92 lines
3.7 KiB
Plaintext
92 lines
3.7 KiB
Plaintext
|
/*:://////////////////////////////////////////////
|
|||
|
//:: Spell Name Invisibility
|
|||
|
//:: Spell FileName PHS_S_Invis
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: In Game Spell desctiption
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
Illusion (Glamer)
|
|||
|
Level: Brd 2, Sor/Wiz 2, Trickery 2
|
|||
|
Components: V, S, M/DF
|
|||
|
Casting Time: 1 standard action
|
|||
|
Range: Personal or touch
|
|||
|
Target: One creature touched
|
|||
|
Duration: 1 min./level (D)
|
|||
|
Saving Throw: Will negates (harmless)
|
|||
|
Spell Resistance: Yes (harmless)
|
|||
|
|
|||
|
The creature or object touched becomes invisible, vanishing from sight, even
|
|||
|
from darkvision. If the recipient is carrying gear, that vanishes, too. If
|
|||
|
you cast the spell on someone else, neither you nor your allies can see the
|
|||
|
subject, unless you can normally see invisible things or you employ magic to
|
|||
|
do so.
|
|||
|
|
|||
|
Items dropped or put down by an invisible creature become visible; items
|
|||
|
picked up disappear if tucked into the clothing or pouches worn by the
|
|||
|
creature.
|
|||
|
|
|||
|
Of course, the subject is not magically silenced, and certain other conditions
|
|||
|
can render the recipient detectable (such as stepping in a puddle). The spell
|
|||
|
ends if the subject attacks any creature. For purposes of this spell, an
|
|||
|
attack includes any spell targeting a foe or whose area or effect includes a
|
|||
|
foe. (Exactly who is a foe depends on the invisible character<65>s perceptions.)
|
|||
|
Causing harm indirectly is not an attack. Thus, an invisible being can open
|
|||
|
doors, talk, eat, climb stairs, summon monsters and have them attack, cut the
|
|||
|
ropes holding a rope bridge while enemies are on the bridge, remotely trigger
|
|||
|
traps, open a portcullis to release attack dogs, and so forth. If the subject
|
|||
|
attacks directly, however, it immediately becomes visible along with all its
|
|||
|
gear. Spells such as bless that specifically affect allies but not foes are
|
|||
|
not attacks for this purpose, even when they include foes in their area.
|
|||
|
|
|||
|
Arcane Material Component: An eyelash encased in a bit of gum arabic.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Spell Effects Applied / Notes
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
As the spell description.
|
|||
|
|
|||
|
Cannot make items invisible.
|
|||
|
|
|||
|
Also note that the description included is good - it is to what NwN does
|
|||
|
(hostile actions cancle it, AOE spells which hit allies do, and actions
|
|||
|
which are not attacks do not).
|
|||
|
|
|||
|
And the hearing (IE: You are not magically silenced) part is in.
|
|||
|
//:://////////////////////////////////////////////
|
|||
|
//:: Created By: Jasperre
|
|||
|
//::////////////////////////////////////////////*/
|
|||
|
|
|||
|
#include "PHS_INC_SPELLS"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
// Spell hook check.
|
|||
|
if(!PHS_SpellHookCheck(PHS_SPELL_INVISIBILITY)) return;
|
|||
|
|
|||
|
// Declare Major Variables
|
|||
|
object oCaster = OBJECT_SELF;
|
|||
|
object oTarget = GetSpellTargetObject();
|
|||
|
int nCasterLevel = PHS_GetCasterLevel();
|
|||
|
int nMetaMagic = PHS_GetMetaMagicFeat();
|
|||
|
|
|||
|
// Make sure they are not immune to spells
|
|||
|
if(PHS_TotalSpellImmunity(oTarget)) return;
|
|||
|
|
|||
|
// Determine duration in minutes
|
|||
|
float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
|
|||
|
|
|||
|
// Declare effects
|
|||
|
effect eInvisibility = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
|
|||
|
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|||
|
|
|||
|
// Link effects
|
|||
|
effect eLink = EffectLinkEffects(eInvisibility, eCessate);
|
|||
|
|
|||
|
// Remove pervious castings of it
|
|||
|
PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_INVISIBILITY, oTarget);
|
|||
|
|
|||
|
// Fire cast spell at event for the specified target
|
|||
|
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INVISIBILITY, FALSE);
|
|||
|
|
|||
|
// Apply VNF and effect.
|
|||
|
PHS_ApplyDuration(oTarget, eLink, fDuration);
|
|||
|
}
|