PRC8_fork/trunk/smp/phs_s_guardsandw.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Guards and Wards
//:: Spell FileName PHS_S_GuardsandW
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Abjuration
Level: Sor/Wiz 6
Components: V, S, M, F
Casting Time: 30 minutes
Range: Anywhere within the area to be warded
Area: Up to 200 sq. ft./level (S)
Duration: 2 hours/level (D)
Saving Throw: See text
Spell Resistance: See text
This powerful spell is primarily used to defend your stronghold. The ward
protects 200 square feet per caster level. The warded area can be as much
as 20 feet high, and shaped as you desire. You can ward several stories of
a stronghold by dividing the area among them; you must be somewhere within
the area to be warded to cast the spell. The spell creates the following
magical effects within the warded area.
More description.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Placeholder script.
Rating: 10: and it requires symbol work.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}