forked from Jaysyn/PRC8
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Guards and Wards
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//:: Spell FileName PHS_S_GuardsandW
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Sor/Wiz 6
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Components: V, S, M, F
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Casting Time: 30 minutes
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Range: Anywhere within the area to be warded
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Area: Up to 200 sq. ft./level (S)
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Duration: 2 hours/level (D)
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Saving Throw: See text
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Spell Resistance: See text
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This powerful spell is primarily used to defend your stronghold. The ward
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protects 200 square feet per caster level. The warded area can be as much
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as 20 feet high, and shaped as you desire. You can ward several stories of
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a stronghold by dividing the area among them; you must be somewhere within
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the area to be warded to cast the spell. The spell creates the following
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magical effects within the warded area.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Rating: 10: and it requires symbol work.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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