PRC8_fork/trunk/smp/phs_s_greasea.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Grease: On Enter
//:: Spell FileName PHS_S_GreaseA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Grease will knockdown creatures (falling them) each round.
The dexterity check replaces this text:
A creature can walk within or through the area of grease at half normal speed
with a DC 10 Balance check. Failure means it can<61>t move that round (and must
then make a Reflex save or fall), while failure by 5 or more means it falls
(see the Balance skill for details).
Which only applies if they are doing ACTION_MOVETOPOINT.
On Enter:
- Applies the 50% (half speed) movement penalty, always (no SR).
I've decided heartbeat might as well do the knockdown.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Check AOE status
if(!PHS_CheckAOECreator()) return;
// Declare major variables
object oTarget = GetEnteringObject();
object oCreator = GetAreaOfEffectCreator();
//Declare major effects
effect eSlow = EffectMovementSpeedDecrease(50);
// Fire cast spell at event for the target
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GREASE);
// Apply effects
PHS_AOE_OnEnterEffects(eSlow, oTarget, PHS_SPELL_GREASE);
}