forked from Jaysyn/PRC8
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Grease
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//:: Spell FileName PHS_S_Grease
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Creation)
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Level: Brd 1, Sor/Wiz 1
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Close (8M)
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Target or Area: A 3.33-M. square
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Duration: 1 round/level (D)
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Saving Throw: See text
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Spell Resistance: No
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A grease spell covers a solid surface with a layer of slippery grease. Any
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creature in the area when the spell is cast must make a successful Reflex
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save or fall. This save is repeated each round that the creature remains
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within the area. A creature can walk within or through the area of grease at
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half normal speed with a DC10 dexterity check. A failure of the dexterity
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check means they cannot move that round (and may still slip) a failure of 5
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or more will mean they automatically fall.
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Material Component: A bit of pork rind or butter.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Grease will knockdown creatures (falling them) each round.
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The dexterity check replaces this text:
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A creature can walk within or through the area of grease at half normal speed
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with a DC 10 Balance check. Failure means it can<61>t move that round (and must
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then make a Reflex save or fall), while failure by 5 or more means it falls
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(see the Balance skill for details).
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Which only applies if they are doing ACTION_MOVETOPOINT.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_GREASE)) return;
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// Declare major variables
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration in rounds
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float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_GREASE);
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effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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// Apply effects
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PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
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}
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