PRC8_fork/trunk/smp/phs_s_ghoultouc.nss

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/*:://////////////////////////////////////////////
//:: Spell Name Ghoul Touch
//:: Spell FileName PHS_S_GhoulTouc
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Necromancy
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Living humanoid touched
Duration: 1d6+2 rounds
Saving Throw: Fortitude negates
Spell Resistance: Yes
Imbuing you with negative energy, this spell allows you to paralyze a single
living humanoid for the duration of the spell with a successful melee touch
attack.
Additionally, the paralyzed subject exudes a carrion stench that causes all
living creatures (except you) in a 10-foot-radius spread to become sickened
(Fortitude negates). A neutralize poison spell removes the effect from a
sickened creature, and creatures immune to poison are unaffected by the
stench.
Material Component: A small scrap of cloth taken from clothing worn by a
ghoul, or a pinch of earth from a ghoul<75>s lair.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Cannot decrease ability checks without decreasing the ability!
But the rest is fine, as is the paralysis :-)
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
// Spell Hook Check.
if(!PHS_SpellHookCheck(PHS_SPELL_GHOUL_TOUCH)) return;
// Declare Major Variables
object oCaster = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nMetaMagic = PHS_GetMetaMagicFeat();
int nSpellSaveDC = PHS_GetSpellSaveDC();
// Duration of this spell is random, 1d6 + 2 rounds.
float fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 6, 1, nMetaMagic, 2);
// Delcare Effects
effect eAOE = EffectAreaOfEffect(AOE_MOB_TYRANT_FOG, "phs_s_ghoultucha"); // Mobile on the creature. Linked with rest.
effect eParalyze = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
// Link effects
effect eLink = EffectLinkEffects(eParalyze, eAOE);
eLink = EffectLinkEffects(eLink, eDur);
eLink = EffectLinkEffects(eLink, eCessate);
// Signal spell cast at event
PHS_SignalSpellCastAt(oTarget, PHS_SPELL_GHOUL_TOUCH);
// Do visuals for hit/miss
PHS_ApplyTouchVisual(oTarget, VFX_COM_CHUNK_GREEN_MEDIUM, nTouch);
// Melee Touch attack
if(PHS_SpellTouchAttack(PHS_TOUCH_MELEE, oTarget, TRUE))
{
// PvP Check
if(!GetIsReactionTypeFriendly(oTarget))
{
// Spell resistance and immunity check
if(!PHS_SpellResistanceCheck(oCaster, oTarget))
{
// Save - fortitude
if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_NEGATIVE))
{
// Apply linked effects (including the AOE)
PHS_ApplyDuration(oTarget, eLink, fDuration);
}
}
}
}
}