forked from Jaysyn/PRC8
99 lines
3.8 KiB
Plaintext
99 lines
3.8 KiB
Plaintext
|
/*
|
||
|
----------------
|
||
|
Shockwave
|
||
|
|
||
|
true_utr_shckwv
|
||
|
----------------
|
||
|
|
||
|
1/9/06 by Stratovarius
|
||
|
*/ /** @file
|
||
|
|
||
|
Shockwave
|
||
|
|
||
|
Level: Perfected Map 1
|
||
|
Range: 100 feet
|
||
|
Area: 20' Radius
|
||
|
Duration: 1 Round
|
||
|
Spell Resistance: No
|
||
|
Save: Fortitude Negates
|
||
|
Metautterances: Extend
|
||
|
|
||
|
By speaking this utterance, you order the air to pulse violently, knocking creatures in the area to the ground.
|
||
|
All creatures that fail the Fortitude save take 1d4 damage and are knocked prone for one round.
|
||
|
*/
|
||
|
|
||
|
#include "true_inc_trufunc"
|
||
|
#include "true_utterhook"
|
||
|
//#include "prc_alterations"
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
/*
|
||
|
Spellcast Hook Code
|
||
|
Added 2006-7-19 by Stratovarius
|
||
|
If you want to make changes to all utterances
|
||
|
check true_utterhook to find out more
|
||
|
|
||
|
*/
|
||
|
|
||
|
if (!TruePreUtterCastCode())
|
||
|
{
|
||
|
// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// End of Spell Cast Hook
|
||
|
|
||
|
object oTrueSpeaker = OBJECT_SELF;
|
||
|
object oTarget = PRCGetSpellTargetObject();
|
||
|
struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
|
||
|
|
||
|
if(utter.bCanUtter)
|
||
|
{
|
||
|
utter.fDur = RoundsToSeconds(1);
|
||
|
if(utter.bExtend) utter.fDur *= 2;
|
||
|
utter.nSaveType = SAVING_THROW_TYPE_NONE;
|
||
|
utter.nSaveThrow = SAVING_THROW_FORT;
|
||
|
int nDamage;
|
||
|
effect eExplode = EffectVisualEffect(VFX_PRC_FNF_EARTHQUAKE);
|
||
|
effect eVis = EffectVisualEffect(VFX_IMP_LEAF);
|
||
|
effect eDam;
|
||
|
|
||
|
location lTarget = PRCGetSpellTargetLocation();
|
||
|
//Apply the fireball explosion at the location captured above.
|
||
|
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
|
||
|
//Declare the spell shape, size and the location. Capture the first target object in the shape.
|
||
|
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||
|
//Cycle through the targets within the spell shape until an invalid object is captured.
|
||
|
while (GetIsObjectValid(oTarget))
|
||
|
{
|
||
|
// No hitting yourself
|
||
|
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oTarget != oTrueSpeaker)
|
||
|
{
|
||
|
//Fire cast spell at event for the specified target
|
||
|
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, utter.nSpellId));
|
||
|
//Get the distance between the explosion and the target to calculate delay
|
||
|
float fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
|
||
|
//Roll damage for each target
|
||
|
nDamage = d4();
|
||
|
eDam = EffectDamage(nDamage, DAMAGE_TYPE_BLUDGEONING);
|
||
|
// This is calculated down here because the target's race matters
|
||
|
utter.nSaveDC = GetTrueSpeakerDC(oTrueSpeaker);
|
||
|
if(PRCGetIsAliveCreature(oTarget))
|
||
|
{
|
||
|
if(!PRCMySavingThrow(utter.nSaveThrow, oTarget, utter.nSaveDC, utter.nSaveType, oTrueSpeaker))
|
||
|
{
|
||
|
// Apply effects to the currently selected target.
|
||
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||
|
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||
|
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, utter.fDur, TRUE, utter.nSpellId, utter.nTruespeakerLevel);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
//Select the next target within the spell shape.
|
||
|
oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||
|
}
|
||
|
|
||
|
DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
|
||
|
}// end if - Successful utterance
|
||
|
}
|