forked from Jaysyn/PRC8
70 lines
2.8 KiB
Plaintext
70 lines
2.8 KiB
Plaintext
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/*
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12/02/19 by Stratovarius
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Mesmerizing Shade
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Apprentice, Umbral Mind
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Level/School: 1st/Enchantment (Compulsion) [MindAffecting]
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Range: Close
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Target: One creature
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Duration: 1 round
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Saving Throw: Will partial
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Spell Resistance: Yes
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Shadows flicker before the eyes and in the mind of the subject creature, which suddenly seems to be disoriented.
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Shadow flickers around the subject, distracting and dazing him. The subject can avoid the daze effect with a successful Will saving throw, but still takes a <20>1 penalty on attack rolls, checks, and saves.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = RoundsToSeconds(1);
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if(myst.bExtend) myst.fDur *= 2;
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDaze = EffectDazed();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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myst.eLink = EffectLinkEffects(eMind, eDaze);
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myst.eLink = EffectLinkEffects(myst.eLink, eDur);
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effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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SignalEvent(oTarget, EventSpellCastAt(oShadow, MYST_MESMERIZING_SHADE));
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// Only creatures, and PvP check.
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen) || myst.bIgnoreSR)
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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myst.eLink = EffectLinkEffects(EffectAttackDecrease(1), EffectSkillDecrease(SKILL_ALL_SKILLS, 1));
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myst.eLink = EffectLinkEffects(myst.eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, 1));
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myst.eLink = EffectLinkEffects(myst.eLink, eDur);
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if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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}
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