forked from Jaysyn/PRC8
45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Maze : Exit area
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//:: Spell FileName PHS_S_MazeB
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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On Exit area
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- Turn off plot flag
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- Delete local variables
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Set plot flag on the exiter to false (if not a DM)
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object oExiter = GetExitingObject();
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object oThierMazeObject;
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if(!GetIsDM(oExiter) && GetIsObjectValid(oExiter))
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{
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// If it is an NPC, we set them to commandable.
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SetCommandable(TRUE, oExiter);
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// We make sure that we delete the maze object associated with them
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oThierMazeObject = GetLocalObject(oExiter, PHS_MAZEPRISON_OBJECT);
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SetPlotFlag(oThierMazeObject, FALSE);
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// Destroy it
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DestroyObject(oThierMazeObject);
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// Remove the spells effects (the visual mostly)
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_MAZE, oExiter);
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// Plot flag remove
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SetPlotFlag(oExiter, FALSE);
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// Delete locals
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DeleteLocalLocation(oExiter, PHS_S_MAZEPRISON_LOCATION);
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DeleteLocalObject(oExiter, PHS_S_MAZEPRISON_OLD_AREA);
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DeleteLocalInt(oExiter, PHS_S_MAZE_ROUND_COUNTER);
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DeleteLocalObject(oExiter, PHS_MAZEPRISON_OBJECT);
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}
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}
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