PRC8_fork/trunk/psionics/psi_pow_inpain.nss

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/*
----------------
Inflict Pain
psi_pow_inpain
----------------
25/10/04 by Stratovarius
*/ /** @file
Inflict Pain
Telepathy [Mind-Affecting]
Level: Psion/wilder 2
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level
Saving Throw: Will partial; see text
Power Resistance: Yes
Power Points: 3
Metapsionics: Extend, Twin, Widen
You telepathically stab the mind of your foe, causing horrible agony. The
subject suffers wracking pain that imposes a -4 penalty on attack rolls,
skill checks, and ability checks. If the target makes its save, it takes
only a -2 penalty.
Augment: For every 2 additional power points you spend, this power<65>s save DC
increases by 1, and the power can affect an additional target. Any
additional target cannot be more than 15 feet from another target
of the power.
*/
#include "psi_inc_psifunc"
#include "psi_inc_pwresist"
#include "psi_spellhook"
#include "prc_inc_spells"
void main()
{
/*
Spellcast Hook Code
Added 2004-11-02 by Stratovarius
If you want to make changes to all powers,
check psi_spellhook to find out more
*/
if (!PsiPrePowerCastCode())
{
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oManifester = OBJECT_SELF;
object oMainTarget = PRCGetSpellTargetObject();
struct manifestation manif =
EvaluateManifestation(oManifester, oMainTarget,
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
2, PRC_UNLIMITED_AUGMENTATION
),
METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
);
if(manif.bCanManifest)
{
int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1;
int nPen = GetPsiPenetration(oManifester);
int nSecondary = manif.nTimesAugOptUsed_1;
int nCounter;
effect eLink = EffectSkillDecrease(SKILL_ALL_SKILLS, 4);
eLink = EffectLinkEffects(eLink, EffectAttackDecrease(4));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
effect eLink2 = EffectSkillDecrease(SKILL_ALL_SKILLS, 2);
eLink2 = EffectLinkEffects(eLink2, EffectAttackDecrease(2));
eLink2 = EffectLinkEffects(eLink2, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
eLink2 = EffectLinkEffects(eLink2, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
effect eVis = EffectVisualEffect(VFX_IMP_DOOM);
location lTarget = GetLocation(oMainTarget);
object oSecondaryTarget;
float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
float fDuration = 6.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Handle Twin Power
int nRepeats = manif.bTwin ? 2 : 1;
for(; nRepeats > 0; nRepeats--)
{
/* Affect the main target */
// Let the AI know
PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oMainTarget, nPen))
{
// Apply impact VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
// Will partial
if(!PRCMySavingThrow(SAVING_THROW_WILL, oMainTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMainTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
}// end if - Save for lesser effect
else if (!GetHasMettle(oMainTarget, SAVING_THROW_WILL))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oMainTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
}// end else - Apply lesser effect
}// end if - SR check
// Affect targets in the area if augmented
if(nSecondary)
{
nCounter = 0;
oSecondaryTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
while(GetIsObjectValid(oSecondaryTarget) && nCounter < nSecondary)
{
if(oSecondaryTarget != oManifester &&
oSecondaryTarget != oMainTarget &&
spellsIsTarget(oSecondaryTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester)
)
{
// Let the AI know
PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
// Check for Power Resistance
if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen))
{
// Apply impact VFX
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget);
// Will partial
if(!PRCMySavingThrow(SAVING_THROW_WILL, oSecondaryTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oSecondaryTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
}// end if - Save for lesser effect
else if (!GetHasMettle(oSecondaryTarget, SAVING_THROW_WILL))
{
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oSecondaryTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
}// end else - Apply lesser effect
}// end if - SR check
// Use up a target slot only if we actually did something to it
nCounter += 1;
}// end if - Target is someone we want to / can affect
// Get next target
oSecondaryTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
}// end while - Target loop
}// end if - There are secondary targets
}// end for - Twin Power
}// end if - Successfull manifestation
}