PRC8_fork/trunk/newspellbook/inv_fleethescene.nss

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//::///////////////////////////////////////////////
//:: Spell: Dimension Door
//:: sp_dimens_door
//::///////////////////////////////////////////////
/** @ file
Dimension Door
Conjuration (Teleportation)
Level: Brd 4, Sor/Wiz 4, Travel 4
Components: V
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: You and other touched willing creatures (ie. party members within 10ft of you)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
You instantly transfer yourself from your current location to any other spot within range.
You always arrive at exactly the spot desired<65>whether by simply visualizing the area or by
stating direction**. You may also bring one additional willing Medium or smaller creature
or its equivalent per three caster levels. A Large creature counts as two Medium creatures,
a Huge creature counts as two Large creatures, and so forth. All creatures to be
transported must be in contact with you. *
Notes:
* Implemented as within 10ft of you due to the lovely quality of NWN location tracking code.
** The direction is the same as the direction of where you target the spell relative to you.
A listener will be created so you can say the distance.
@author Ornedan
@date Created - 2005.07.04
@date Modified - 2005.10.12
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "spinc_dimdoor"
#include "inv_inc_invfunc"
#include "inv_invokehook"
void main()
{
if(!PreInvocationCastCode()) return;
object oCaster = OBJECT_SELF;
int nCasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
int nSpellID = PRCGetSpellId();
int bUseDirDist = nSpellID == INVOKE_FLEE_THE_SCENE_DIRDIST;
SetLocalInt(oCaster, "FleeTheScene", TRUE);
if(!bUseDirDist)
DelayCommand(0.1f, ExecuteScript("inv_fts_decoy", oCaster));
DimensionDoor(oCaster, nCasterLvl, nSpellID, "", DIMENSIONDOOR_SELF, bUseDirDist);
//DelayCommand(10.1, DeleteLocalInt(oCaster, "FleeTheScene"));
}