forked from Jaysyn/PRC8
61 lines
2.1 KiB
Plaintext
61 lines
2.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Spell: Dimension Door
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//:: sp_dimens_door
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//::///////////////////////////////////////////////
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/** @ file
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Dimension Door
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Conjuration (Teleportation)
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Level: Brd 4, Sor/Wiz 4, Travel 4
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Components: V
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Casting Time: 1 standard action
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Range: Long (400 ft. + 40 ft./level)
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Target: You and other touched willing creatures (ie. party members within 10ft of you)
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: No
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You instantly transfer yourself from your current location to any other spot within range.
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You always arrive at exactly the spot desired<65>whether by simply visualizing the area or by
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stating direction**. You may also bring one additional willing Medium or smaller creature
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or its equivalent per three caster levels. A Large creature counts as two Medium creatures,
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a Huge creature counts as two Large creatures, and so forth. All creatures to be
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transported must be in contact with you. *
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Notes:
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* Implemented as within 10ft of you due to the lovely quality of NWN location tracking code.
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** The direction is the same as the direction of where you target the spell relative to you.
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A listener will be created so you can say the distance.
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@author Ornedan
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@date Created - 2005.07.04
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@date Modified - 2005.10.12
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "spinc_dimdoor"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oCaster = OBJECT_SELF;
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int nCasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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int nSpellID = PRCGetSpellId();
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int bUseDirDist = nSpellID == INVOKE_FLEE_THE_SCENE_DIRDIST;
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SetLocalInt(oCaster, "FleeTheScene", TRUE);
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if(!bUseDirDist)
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DelayCommand(0.1f, ExecuteScript("inv_fts_decoy", oCaster));
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DimensionDoor(oCaster, nCasterLvl, nSpellID, "", DIMENSIONDOOR_SELF, bUseDirDist);
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//DelayCommand(10.1, DeleteLocalInt(oCaster, "FleeTheScene"));
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}
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