forked from Jaysyn/PRC8
57 lines
2.2 KiB
Plaintext
57 lines
2.2 KiB
Plaintext
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/*:://////////////////////////////////////////////
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//:: Spell Name Project Image
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//:: Spell FileName PHS_S_ProjectIma
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Illusion (Shadow)
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Level: Brd 6, Sor/Wiz 7
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Medium (20M)
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Effect: One shadow duplicate
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Duration: 1 round/level (D)
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Saving Throw: Will disbelief (if interacted with)
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Spell Resistance: No
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You tap energy from the Plane of Shadow to create a quasi-real, illusory
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version of yourself. The projected image looks, sounds, and smells like you
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but is intangible. The projected image mimics your actions (including speech)
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unless you direct it to act differently (which is a move action).
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You can see through its eyes and hear through its ears as if you were
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standing where it is, and during your turn you can switch from using its
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senses to using your own, or back again, as a free action. While you are
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using its senses, your body is considered blinded and deafened.
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If you desire, any spell you cast whose range is touch or greater can
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originate from the projected image instead of from you. The projected image
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can<61>t cast any spells on itself except for illusion spells. The spells affect
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other targets normally, despite originating from the projected image.
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Objects are affected by the projected image as if they had succeeded on
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their Will save.
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You must maintain line of effect to the projected image at all times. If
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your line of effect is obstructed, the spell ends. If you use dimension door,
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teleport, plane shift, or a similar spell that breaks your line of effect,
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even momentarily, the spell ends.
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Material Component: A small replica of you (a doll), which costs 5 gp to create.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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All image spells ETC must wait.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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