forked from Jaysyn/PRC8
39 lines
1.7 KiB
Plaintext
39 lines
1.7 KiB
Plaintext
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/*
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3/1/20 by Stratovarius
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Frost Helm Totem Bind
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Your frost helm fuses to your head and seems to spread downward, changing the appearance of your upper face to resemble the head of a frost worm.
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Your eyes meld into the helm<6C>s strange nodule, your cheeks twist into lumpy protrusions, and the skin of your face grows thick and blue-white.
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As a standard action, you can produce a trilling sound that stuns opponents within 20 feet. You can target one creature plus one additional creature
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per point of essentia you invest in your frost helm. Targets must succeed on a Will save or be stunned for 1d4 rounds.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = OBJECT_SELF;
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_FROST_HELM)+1;
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int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_FROST_HELM);
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int nMeldshaperLvl = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_FROST_HELM);
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float fDist = FeetToMeters(20.0);
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location lTarget = GetLocation(oMeldshaper);
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int nCount;
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget) && nCount != nEssentia)
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{
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oMeldshaper))
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{
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if (!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLvl))
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{
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SONIC))
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, RoundsToSeconds(d4()));
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}
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nCount++;
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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