forked from Jaysyn/PRC8
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Name Walk Unseen
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//:: FileName inv_dra_walkunsn.nss
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//::///////////////////////////////////////////////
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/*
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Lesser Invocation
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2nd Level Spell
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You gain the ability to fade from view. You become
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invisible for 24 hours, or until you perform a
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hostile action.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass());
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effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eInvis, eDur);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_WALK_UNSEEN, FALSE));
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,nCasterLevel);
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}
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