forked from Jaysyn/PRC8
47 lines
1.5 KiB
Plaintext
47 lines
1.5 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Name Magic Insight
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//:: FileName inv_dra_maginst.nss
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//::///////////////////////////////////////////////
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/*
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Least Invocation
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2nd Level Spell
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Over the next two rounds, the caster gains a bonus
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of 10 +1 per caster level to their Lore skill.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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int nBonus = 10 + CasterLvl;
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effect eLore = EffectSkillIncrease(SKILL_LORE, nBonus);
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effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eVis, eDur);
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eLink = EffectLinkEffects(eLink, eLore);
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//Make sure the spell has not already been applied
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if(!GetHasSpellEffect(SPELL_IDENTIFY, oCaster)
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|| !GetHasSpellEffect(SPELL_LEGEND_LORE, oCaster)
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|| !GetHasSpellEffect(INVOKE_MAGIC_INSIGHT, oCaster))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oCaster, EventSpellCastAt(oCaster, INVOKE_MAGIC_INSIGHT, FALSE));
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//Apply linked and VFX effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, RoundsToSeconds(2), TRUE, -1, CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oCaster);
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}
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}
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