forked from Jaysyn/PRC8
58 lines
3.0 KiB
Plaintext
58 lines
3.0 KiB
Plaintext
|
/*
|
|||
|
13/1/20 by Stratovarius
|
|||
|
|
|||
|
Winter Mask
|
|||
|
|
|||
|
Descriptors: Cold
|
|||
|
Classes: Totemist
|
|||
|
Chakra: Throat (totem)
|
|||
|
Saving Throw: See text
|
|||
|
|
|||
|
You shape incarnum into a snow-white mask resembling the head of a wolf. A snarling muzzle filled with sharp teeth protrudes from the front of the mask, and eyes like blue ice crystals stare out in defiance.
|
|||
|
|
|||
|
You must make a successful melee touch attack. The target is fatigued unless it succeeds on a Fortitude save.
|
|||
|
|
|||
|
Essentia: Your touch attack also deals 1d4 points of cold damage for every point of essentia you invest in your winter mask.
|
|||
|
|
|||
|
Chakra Bind (Throat)
|
|||
|
|
|||
|
White fur spreads down from your winter mask to cover your throat. Your mouth is filled with a pleasant cold, like sucking a piece of ice on a hot day.
|
|||
|
|
|||
|
You gain the ability to breathe a cone of cold. Once every 1d4 rounds, you can emit a 15-foot-long cone of cold. Targets in the cone take 2d6 points of cold damage plus 2d6 additional points of damage for every point of invested essentia (Reflex half).
|
|||
|
|
|||
|
Chakra Bind (Totem)
|
|||
|
|
|||
|
Your face blends into that of your winter mask, merging with its lupine features. Your eyes appear in the mask<73>s eye sockets, and they become the pale ice-blue of a winter wolf<6C>s eyes. Your jaws become the powerful maw of a winter wolf as well, and frost clings to the white fur around your muzzle as you breathe.
|
|||
|
|
|||
|
You gain a bite attack that deals 1d6 points of damage. Every point of essentia invested in this soulmeld adds 1d4 points of cold damage to your bite damage.
|
|||
|
*/
|
|||
|
|
|||
|
#include "moi_inc_moifunc"
|
|||
|
|
|||
|
void main()
|
|||
|
{
|
|||
|
object oMeldshaper = PRCGetSpellTargetObject();
|
|||
|
int nEssentia = GetEssentiaInvested(oMeldshaper);
|
|||
|
effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
|||
|
|
|||
|
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
|
|||
|
IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_WINTER_MASK), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
|||
|
IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_WINTER_MASK_TOUCH), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
|||
|
if (GetIsMeldBound(oMeldshaper, MELD_TOTEM_AVATAR) == CHAKRA_THROAT) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_WINTER_MASK_THROAT), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
|
|||
|
if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
|
|||
|
{
|
|||
|
string sResRef = "prc_rdd_bite_";
|
|||
|
int nSize = PRCGetCreatureSize(oMeldshaper);
|
|||
|
sResRef += GetAffixForSize(nSize);
|
|||
|
AddNaturalPrimaryWeapon(oMeldshaper, sResRef);
|
|||
|
SetLocalString(oMeldshaper, "IncarnumPrimaryAttackB", sResRef);
|
|||
|
|
|||
|
int nDamage = EssentiaToD4(nEssentia);
|
|||
|
|
|||
|
// All natural attacks end up here
|
|||
|
if (nEssentia)
|
|||
|
{
|
|||
|
DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper), ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_COLD, nDamage), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|