forked from Jaysyn/PRC8
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Name Caput Mortuum test script
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//:: FileName wol_t_cptmortum
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//:://////////////////////////////////////////////
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/*
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Ability to cast death knell as a divine spell
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Any nongood alignment
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Ability to rebuke undead
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*/
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE);
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if(!GetHasFeat(FEAT_TURN_UNDEAD, oPC))
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{
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//DoDebug("wol_t_blackarch doesn't have FE: Elf");
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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// Can't cast Death Knell as a divine spell
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if(!PRCGetIsRealSpellKnown(SPELL_DEATH_KNELL, oPC) && 3 > GetLevelByClass(CLASS_TYPE_CLERIC, oPC))
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{
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//DoDebug("wol_t_blackarch doesn't have BAB");
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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// Can't be good
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if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)
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{
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//DoDebug("wol_t_blackarch doesn't have Drow");
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SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END);
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}
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//DoDebug("wol_t_blackarch end of script");
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}
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