forked from Jaysyn/PRC8
33 lines
1.0 KiB
Plaintext
33 lines
1.0 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Aura of Fear
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//:: NW_S1_AuraFear.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be struck with fear because
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of the creatures presence.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(GetHasSpellEffect(SPELL_TOT_FRIGHTFUL_PRESENCE))
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{
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PRCRemoveEffectsFromSpell(oPC, SPELL_TOT_FRIGHTFUL_PRESENCE);
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return;
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}
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int AOESize = GetAbilityModifier(ABILITY_CHARISMA, oPC) > 2 ? AOE_MOB_DRAGON_FEAR : AOE_MOB_FEAR;
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SendMessageToPC(oPC," Size" +IntToString(AOESize));
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//Set and apply AOE object
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effect eAOE = ExtraordinaryEffect(EffectAreaOfEffect(AOESize, "taltia_aurafeara"));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, oPC);
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}
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